#ifndef __LARGE_GUNPOWDER_KEG_BLOCK_H__
#define __LARGE_GUNPOWDER_KEG_BLOCK_H__

#include "GunpowderKegBlock.h"

namespace PocketSurvival
{
    // 大型火药桶
    class LargeGunpowderKegBlock : public GunpowderKegBlock
    {
    public:
        static constexpr int32_t Index()
        {
            return 107;
        }
        LargeGunpowderKegBlock();
        virtual int32_t getIndex() override; 
        virtual const std::string &getBlockName() override;
    };

    inline LargeGunpowderKegBlock::LargeGunpowderKegBlock() : GunpowderKegBlock(GunpowderKegType::Large) {}

} // namespace PocketSurvival

#endif
